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    Re: is5_RGB24ToRGB16() - need DIB options

    i'll see if i can get this in the next build.
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    Re: Change in Version

    here's a workaround until we fix the JoinX problem:

    go to More Options. under General Operation, go to the Macro Expressions page.
    click on "_LinkFiles".
    replace the definition with the...
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    Re: Change in Version

    looks like a bug. i'll see what i can do about it...
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    Re: Visual Studio 2010 compatibility with 4.0.24.1

    yep.



    you shouldn't need to do that. the DLLs are built with static CRT linking.



    no. the DLL and the static libs behave identically
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    Re: Visual Studio 2010 compatibility with 4.0.24.1

    libs are never compatible between versions of MS compilers. so, no, don't bother trying any existing IS libs with VS2010.

    and, no, we don't have any VS2010 binaries available for any version of...
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    Re: Visual Studio 2010 compatibility with 4.0.24.1

    we don't currently have any VS2010 static libs, for any version of IS.

    (though, if you have the ImgSource source, you can build your own)
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    Re: is5AutoBrightnessRGB question

    the algorithm is:

    1. get a grayscale version of the image
    2. if you're using mode 0, do a histogram stretch on that grayscale image, using loPercent = lowThresh / 255 and hiPercent = (255 -...
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    Re: IS v5 - C#/VB Developers Needed - $$!

    nope.

    nobody wanted the job, and time i have available to do development has been reduced to barely a trickle.
  9. Re: My previous post re: IS5_Exit hanging with PNG files

    i suspect you should be able to fix the problem by moving your call to _is5_Exit.

    the delay, i suspect, is in the thread pool cleanup. in is5, worker threads are deleted as a result of _is5_Exit....
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    Re: Convolution Filter

    ok, then it looks like KFactor is 1/k, in IS*_ApplyConvolutionFilterToImage. and you can just add KOffset to each pixel with a LUT.

    there will be slight differences on the edges of the image,...
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    Re: Convolution Filter

    since KOffset is just added to the output, you can duplicate it with a LUT:


    BYTE lut[256], *LUTs[1];
    for (int i =0; i < 256; i++)
    lut[i] = i + KOffset;

    is5_ApplyLUTsToImage(...LUTs)
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    Re: Detecting blank images

    interesting!

    and just FYI, there's a function in is5 (and ISEffects 4) which will calculate stdDev for you.
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    Re: Convolution Filter

    what do KFactor and KOffset do ?
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    Re: Background Extraction Issues

    what are the HSV values of your target?
    what are the HSV values of a typical background pixel?
    what are you using for tolerances ?
  15. Thread: is5_PushImage

    by Chris
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    Re: is5_PushImage

    that's really cool :)

    would it be OK if i linked to that from the ImgSource front page ?
  16. Thread: is5_PushImage

    by Chris
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    Re: is5_PushImage

    i'll take a look at the code and get back to you ASAP. (don't have the source with me at the moment)
  17. Thread: is5_PushImage

    by Chris
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    Re: is5_PushImage

    what are the values of the parameters you're passing ?
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    Re: IS v5 Text Smoothing Question

    i'd say the Windows text smoothing gives slightly better results. but that's only because the character shapes are generated to display exactly at the size you specify, while the SmoothText functions...
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    Re: IS v5 Text Smoothing Question

    no. this doesn't apply to the is5_DrawSmoothText functions. it only applies to:

    is5_DrawTextOnRGB
    is5_DrawTextOnRGB2
    is5_DrawTextOnRGBA
    is5_DrawTextOnRGBA2
  20. Thread: is5_PushImage

    by Chris
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    Re: is5_PushImage

    what does is5_GetLastError say ?
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    Re: IS v5 Text Smoothing Question

    there's a uFlags option in is5_DrawTextOnRGB* (and the v4 versions) which tells the function to use Windows font smoothing. we made some improvements to the performance when using that path.
  22. Thread: HSL Doubles

    by Chris
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    Re: HSL Doubles

    w * h * 3 * sizeof(double)
    sizeof(double) = 8 bytes

    "double" in C/C++ lingo is "double-precision floating point", not "double-width integer".



    i've been trying to change those to...
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